THE IDENTITY GAME

One you.
Many selves.
Four hard calls.

Bring six identities. Face the same four dilemmas as everyone else. Decide what matters when you cannot keep every promise.

No assigned personas. No points for being a “better” person. Keep the discussion until the end.

PLAYER PASS

First, bring yourself.

Six identities you choose

Ways you belong, roles you hold, commitments that matter. There are no required categories.

Your facilitator can read your name, six identities and saved answers. Other players cannot. Share only what you are comfortable sharing.

YOUR ROUTE

Every choice leaves something behind.

01The clash
02The offer
03The label
04The border